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Lepur Crack Cd





















































About This Game Hardcore platformer, in which you play for the sweet rabbit. Your main goal is to collect carrots and stars on a level, after which you must bring them to your carrot store. You can develop a huge speed to overcome obstacles and perform complex maneuvers. Avoiding of dodge enemies and thorny bushes, using magic mushrooms and bubbles for jumping and taking off. Your collected carrots (an analog of your life), and when getting damages you lose them all, and if there are no carrots then you will die. Perfectly balanced gameplay and pleasant music, will give you only pleasant memories of the game. And the eyes will rejoice, looking at the beautiful graphics from the artist Luis Zuno (@ansimuz) 6d5b4406ea Title: LepurGenre: Adventure, IndieDeveloper:Sochnoslivka, Luis ZunoPublisher:Dagestan TechnologyRelease Date: 9 Jan, 2018 Lepur Crack Cd This game is really bad, really, really bad. It straight up does not function properly, the games revolves around building up momentum like Sonic but the acceleration and momentum is not implemented in to the game in a way that functions. You will arbitarily slow down, speed up illogically, go up on to walls inconsistently, fly in one direction, it is horrible. The level design is also full of cheaply placed obstacles and will glitch out and kill you because of what I assume are the heights the speed allows you to attain.. This game is really bad, really, really bad. It straight up does not function properly, the games revolves around building up momentum like Sonic but the acceleration and momentum is not implemented in to the game in a way that functions. You will arbitarily slow down, speed up illogically, go up on to walls inconsistently, fly in one direction, it is horrible. The level design is also full of cheaply placed obstacles and will glitch out and kill you because of what I assume are the heights the speed allows you to attain.. https:\/\/youtu.be\/dL-w4dsX7y0The design choices around controls create a near unplayable level of frustration. Level design also suffers by allowing players to be trapped in unwinnable situations far too easily.. https:\/\/youtu.be\/dL-w4dsX7y0The design choices around controls create a near unplayable level of frustration. Level design also suffers by allowing players to be trapped in unwinnable situations far too easily.

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